Combat rules for Rifts by Kevin Sembieda published by Palladium Books.
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Melee Combat
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5 or higher
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Ranged Combat
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8 or higher
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Called Shot
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12 or higher
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1 action to aim
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+ 2
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Additional Bonuses from gear
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Weapon Proficiency
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Physical Prowess
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Hand to Hand
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Class Bonuses
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Weapon Proficiency
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Class Bonus
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Weapon Systems (in vehicle)
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Power Armor Combat (if applicable)
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Shooting Blind
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-10
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Shooting Wild
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-6
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Upto 30% over range
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-5
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Cover
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Called Shot Required
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Weapon Proficiency
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Hand to Hand
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Physical Prowess
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Other Physical Skills
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Ranged Attack > 60ft
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-2
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Ranged Attack 15ft-60ft
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-3
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Ranged Attack 4ft-15ft
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-5
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Ranged Attack < 4ft
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-10
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Evading
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-1
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Speed
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-1/50 mph
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Physical Prowess
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Hand to Hand
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Physical Skills
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Class Bonuses
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Power Armor Combat Skill
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Auto Dodge Bonus
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Physical Prowess
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Defender
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No other defensive action
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(Original) Attacker
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No defense except, may abort attack to auto-dodge.
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Bonuses from many skills
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Parry & Simultaneous Attack
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Defender defends attacker cannot
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Double Attack 1 target
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Defender can only parry one
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Double Attack 2 targets
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Both defenders can parry
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Double Parry
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Parry two simultaneous attacks
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Fratricide
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45%
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Missile on Missile Fratricide
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75%
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Equal size volleys Fratricide
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100%
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