A Shadowlands WoW dungeon quick reference guide for the dungeon "Halls of Atonement" in Revendreth.
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Depraved Collector
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Casts [Collect Sins] which spawns enemies. Also [Siphon Life] heal.
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Depraved Darkblade
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Do a frontal called [Deadly Thrust] which can be sidestepped or out-ranged.
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Depraved Houndmaster
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Will cast [Loyal Beasts] at like 40-50% health which buffs the Gargons and makes them huge.
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Depraved Obliterator
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Cast [Curse of Obliteration] which puts a curse debuff on a player which does big AoE damage when it expires. Kick or dispel.
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Shard of Halkias
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Mini-bosses that do a [Thrash] ability which does very high AoE damage. Will need personals or healing CDs on high fortified.
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Stoneborn Eviscerator
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Will teleport out and hit a ranged player.
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Stoneborn Reaver
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Does a [Turn to Stone] ability you need to avoid or it turns you to stone for 8s. Can be dispelled. Has frontal cleave.
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Stoneborn Slasher
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Will alternate turning to stone (won’t aggro). They have a debuff with a timer you can look at. Does [Powerful Swipe] frontal cleave, which can be ranged by the tank.
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Toiling Groundskeeper
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Just do a melee range [Smack] which does magic damage on the tank.
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Viscous Gargon
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Will transform into large bears that hit the tank HARD. They also put a bleed on the tank.
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There are three shards of Halkias (mini bosses) around the starting area you must defeat to fill up the anima bar before you can engage the first boss.
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Note: There is a delay after killing a miniboss for the bar to fill up. The boss is good to be pulled when the 3 npcs channeling on him are dead.
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Use active mitigation on the [Crumbling Slam] smashes as a tank.
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Avoid standing in the [Glass Shard] pools which the @tank [Crumbling Slam] and @ranged [Heave Debris] will leave on the ground.
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The boss will alternate doing pools on the tank, and pools on a ranged player, starting with the tank.
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[Stone Call] summons 6 imps which you want to stack up and kill.
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When the imps die (turn to stone) they will do AoE damage to the party.
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Upon reaching 100 energy the boss will cast [Curse of Stone] on the whole party which puts a slow and turns everyone to stone after like a second.
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Right after cursing everyone the boss will cast [Stone Shattering Leap] which targets a player. That player needs to stand where the imps are stacked up because this ability will permanently kill the imps.
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The players NOT targeted with the leap need to move out of the landing zone.
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If you have a curse dispel, dispel the person targeted with the leap so they can position it easier.
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The damage from the leap can be avoided by using a movement ability at the last second (blink, disengage, etc).
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[Bolt of Power] is a tank hit that should be interrupted as much as possible.
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When Ghastly Parishioner comes out, make it run into a lantern if it fixates on you.
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Make sure interrupt [Volley of Power] to avoid AoE damage.
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Tank the boss next to a lantern so if melee are targeted, they don’t lose boss uptime.
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Adds > mini-boss. Sigar will full heal anytime he consumes one of the tormented souls.
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Manifestation of Envies will fixate, just an fyi.
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[Stigma of Pride] is an uninterruptible bleed that will do high damage on the tank.
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When boss does [Telekinetic Toss], look at the HEAD on the statue and which way it’s facing, that’s the way it will be tossed.
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When boss does [Telekinetic Onslaught], players should run out to avoid getting hit by statues when they get sucked into the boss.
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After the statues are sucked in, players should move to avoid getting hit when they are pushed back out.
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When the boss does [Ritual of Woe] everyone needs to stand between a statue and the boss. The tank can soak two if they stand inside the boss’ hitbox.
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Obvious: run out for [Erupting Torment].
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Obvious: run out of conal [Unleashed Suffering]
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