This is a cyberpunk playguide cheat sheet for my players.
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Booster
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any member of a gang that affects cyberware, leather clothing, and random violence
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Boosterey
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Crackalandia
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poor areas, typically combat zones with lots of drug addicts
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Burguesinha
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Used to make fun of corpos and higher class who can't handle themselves outside of their safe beachfront appartments
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Boo-ga-zeenha
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Boasão
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Someone too innocent for the world
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bow-ah-soun
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choombatta/choomba
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neo-afro slang for friend, family member
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shoom-batta/shoom-ba
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Funekiaratica
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A fan of funk-chromatic rock fusion; a rocker boy from the favelas
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funk-care-a-chica
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Carioca
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someone from Rio
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care-e-oh-ka
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Paulista
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someone from sao paulo
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paul-ee-sta
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Sem-arv
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someone the concrete jungles of Brazil
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same-R-v
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Cybered-Up
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To get as much cyberware implanted as possible before going over the Edge
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Cyberch-Up-ee
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Entrada/Saida
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a mechanistic term for a casual lover (input/output)
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en-tra-da/ si-e-da
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Attack
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Make a Melee or ranged attack
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Reload
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Fully reload and replace a weapon's magazine with a single ammunition type.
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Get Up
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Get up after being Prone. While Prone, until you use this Action, you cannot use a Move Action.
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Run
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Take an additional Move Action, but only if you have already taken a Move Action this Turn
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Hold Action
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Hold an Action until later in the Initiative Queue. You must choose a specified event to trigger the Action or a specific number in the Initiative Queue when the action occurs as well as what the Action is, and what its intended target is.
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Choke
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Choke an opponent you have Grabbed
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Grab
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Grab and hold an opponent or take away an object they are holding.
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Stabilize
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Stabilize a target to begin the natural healing process or pull them out of the Mortally Wounded Wound State to save their life. p.22
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Throw
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Throw a grabbed opponent to the ground or throw an object
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Use an object
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Manipulate an object in a way that doesn't require a Skill. Drawing an easily accessible weapon into a free hand or dropping a held weapon (not a shield) onto the floor does not require this Action but stowing a held weapon on your person does.
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use a skill
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Use one of your Skills to accomplish a quick task. A longer task will require multiple Actions over the course of multiple Turns, rolling only when the full time has been paid for in 3-second increments.
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equip/drop shield
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Equipping and dropping a Shield takes an Action. p.183
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get into vehicle
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p.189
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Start a vehicle
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Start a Vehicle to gain its MOVE and jump to the top of the Initiative Queue
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Vehicle Maneuver
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Use your Action while driving to focus entirely on making a dangerous Maneuver
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Type
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Install
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Material Cost
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Humanity loss
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surgery DV
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standard
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clinic
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100rb
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n/a
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DV15
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improv
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clinic
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0-50rb
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4d6
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DV17
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exotic
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hospital
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500rb
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4d6
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DV17
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Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.