cheet sheet for Vtm v20
|
Health
|
Dice Pool Penalty
|
Movement penalty
|
|
Bruised
|
0
|
Only bruised, no dice pool penalties due to damage
|
|
Hurt
|
-1
|
Superficialy hurt, suffers no movement hindrance
|
|
Injured
|
-1
|
Suffers minor injuries and movement is mildly inhibited (halve maximum movement speed)
|
|
Wounded
|
-2
|
Suffers significant damage and may not run (though they may still walk). At this level, a character may only move or attack. he always loses dice when moving and attacking in the same turn.
|
|
Mauled
|
-2
|
Badly injured and may only hobble about (3 meters per turn)
|
|
Crippled
|
-5
|
Catastrophicaly injured and may only crawl (1 meter per turn)
|
|
Incapacitated
|
Incapable of movement and is likely unconscious. Incapacitated vampires with no blood on their bodies enter torpor.
|
|
|
Torpor
|
Enters a deathlike trance. He may do nothing, not even spend blood, until a period of time has passed.
|
|
|
Final Death
|
Character is killed permanently.
|
|
level
|
Note
|
|
3
|
Trivial (scanning a small crowd for a familiar face)
|
|
4
|
easy (following a trail of blood)
|
|
5
|
Straightforward (seducing some one who's already "in the mood")
|
|
6
|
Standart (firing a gun)
|
|
7
|
Challenging (locating where those agonized whispers are coming from)
|
|
8
|
Difficult (convincing a cop that this isn't your cocaine)
|
|
9
|
Extremely difficult (walking a tightrope)
|
|
Weapon
|
Damage
|
Conceal
|
|
Sap+
|
Strenght +1
|
P
|
|
Club+
|
Strenght +2
|
T
|
|
Knife
|
Strenght +1
|
J
|
|
Sword
|
Strenght +2
|
T
|
|
Axe
|
Strenght +3
|
N
|
|
Stake?
|
Strenght +1
|
T
|
|
Target size
|
Difficulty
|
Damage
|
|
Medium (limb, briefcase)
|
+1
|
No modifier
|
|
Small (hand, head, cellphone)
|
+2
|
+1
|
|
Precise (eye, heart, rock)
|
+3
|
+2
|
|
Class
|
Armor Rating
|
Penalty
|
|
Class One (reinforced clothing)
|
1
|
0
|
|
Class Two (armor T-shirt)
|
2
|
1
|
|
Class Three (kevlar vest)
|
3
|
1
|
|
Class Four (flak jacket)
|
4
|
2
|
|
Class Five (full riot gear)
|
5
|
3
|
|
Maneuver
|
Traits
|
Accuracy
|
Difficulty
|
Damage
|
|
Automatic Fire
|
Dex + Firearms
|
+10
|
+2
|
Special
|
|
Multiple Shots
|
Dex + Firearms
|
Special
|
Normal
|
Weapon
|
|
Strafing
|
Dex + Firearms
|
+10
|
+2
|
Special
|
|
3 - round burst
|
Dex + Firearms
|
+2
|
+1
|
Weapon
|
|
Two weapons
|
Dex + Firearms
|
Normal
|
+1/off-hand
|
Weapon
|
|
Vessel
|
Blood Pool
|
|
Vampire
|
10+
|
|
Werewolf
|
20
|
|
Average human
|
10
|
|
Child
|
5
|
|
Cow
|
5
|
|
Dog
|
2
|
|
Cat
|
1
|
|
Plasma bag
|
1
|
|
Bird
|
1/2
|
|
Bat/Rat
|
1/4
|
|
Maneuver
|
Traits
|
Accuracy
|
Difficulty
|
Dmage
|
|
Bite
|
Dex + Brawl
|
+1
|
Normal
|
Str + 1 (A)
|
|
Block
|
Dex + Brawl
|
Special
|
Normal
|
None (R)
|
|
Claw
|
Dex + Brawl
|
Normal
|
Normal
|
Str + 1 (A)
|
|
Clinch
|
Str + Brawl
|
Normal
|
Normal
|
Str (C)
|
|
Disarm
|
Dex + Melee
|
Normal
|
+1
|
Special
|
|
Dodge
|
Dex + Athletics
|
Special
|
Normal
|
None (R)
|
|
Hold
|
Str + Brawl
|
Normal
|
Normal
|
None (C)
|
|
Kick
|
Dex + Brawl
|
Normal
|
+1
|
Str +1
|
|
Parry
|
Dex + Melee
|
Special
|
Normal
|
None (R)
|
|
Strike
|
Dex + Brawl
|
Normal
|
Normal
|
Str
|
|
Sweep
|
Dex + Brawl/Melee
|
Normal
|
+1
|
Str (K)
|
|
Tackle
|
Str + Brawl
|
Normal
|
+1
|
Str +1 (K)
|
|
Weapon strike
|
Dex + Melee
|
Normal
|
Normal
|
Weapon
|
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