Basic Rules for Rivals of Catan
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Shuffle the region stack and the Basic Set
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Remove the Yule card from the event cards and shuffle the remaining event cards face down
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Place 3 event cards face down. Place the Yule card face down on top of these 3 cards, then place the remaining event cards on top of the stack
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Place the 4 stacks containing roads, settlements, regions, and cities face down between the players
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Divide the Basic Set cards into 4 stacks of 9 cards each and place them next to the city card stack
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Pick your starting cards (the cards with the blue or red shields) and place your
principality aligned towards you |
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Part 1: Roll the Dice
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The active player rolls both the event die and the production die
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Each region with a number matching the production die's roll produces 1 resource
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Increase a region's resources by rotating the card CCW once, displaying the number of resources stored at the bottom closest the player
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Resolve the event die result1
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Part 2: Take Your Action Phase
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Play cards from your hand
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Play center cards (roads, settlements, cities, and regions)
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Trade 3 resources of the same type for 1 resource of a different type2
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Part 3: Replenish Your Hand
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Draw up to or discard down to 3 cards
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Hand-size may increase 1 card per Progress Point
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Part 4: Exchange a Card from Your Hand
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You may exchange 1 card by placing it under a draw stack and then:
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Draw a random card OR
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Pay 2 resources to search 1 draw stack for a card of your choice. Do not shuffle stack
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Cards you exchange cannot be used immediately
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Actions cards may be played during your turn for no cost
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Add an expansion from your hand to a empty building site above or below a settlement/ city and pay building costs
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2 types of expansion cards: Building and Units
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2 types of units: Heroes and Ships
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Strength Point
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Blue Axe
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3 or more points gives a player the Strength Advantage and 1 VP
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Commerce Point
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Yellow Scales
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3 or more points gives a player the Trade Advantage and 1 VP
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Skill Point
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Green Harp
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Player with the majority receives 1 resource of their choice when the Celebration event is rolled
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Progress Point
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Purple Book
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Increase hand size by 1 per progress point
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Building a settlement automatically gains a player 2 regions (drawn from the top of the region deck)
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New regions are positioned diagonally on each corner of the new settlement
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The space above & space below a settlement are reserved for Buildings & Units
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Spaces directly left or right are for building additional roads
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Cities are placed over existing settlements
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Cities have 4 building sites for expansion cards (2 above & 2 below)
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Settlement are worth 1 VP
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Cities are worth 2 VP (Do not count the settlement beneath)
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