A cheat sheet for V5 combat rules.
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Agg damage + 1d10
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Injury
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1-6
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Stunned: Take a superficial Willpower or lose a turn.
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7-8
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Severe head trauma: Make physical rolls at -1, Mental rolls at -2
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9-10
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Broken limb or joint: Make rolls at -3 when using affect limb, OR
Blinded: Vision-related rolls at -3 |
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11
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Massive wound: All rolls at -2, add +1 to all additional damage taken
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12
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Crippled: Same effects as Broken, but the limb is lost or mangled
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13+
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Death (mortal) or immediate torpor (kindred)
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Unarmed (punches, kicks, bodyblows, martial arts maneuvers, claws)
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Strength + Brawl
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Defending/Dodging
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Dexterity + Athletics
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Light Weapon Melee (Knives, short swords, rapiers)
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Dexterity + Melee
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Heavy Weapon Melee (Axes, hammers, greatswords/broadswords)
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Strength + Melee
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Grappling (Holding)*
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Strength + Brawl
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Bite attack
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Strength + Brawl
Deal 2 Agg damage Foe becomes grappled |
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Firearms**
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Strength + Firearms
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Feed from bitten foe
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Strength + Brawl
Deal 1 Agg damage Slake 1 Hunger |
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Improvised weapon, stake*
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+0
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Light impact (brass knuckles)
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+1
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Heavy impact (baton, club, tire iron, baseball bat)
Light piercing (crossbow bolt, switchblade) Light gunshot (.22 pistol, nail gun) |
+2
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Heavy melee (broadsword, fire axe)
Medium gunshot (single shot rifle, 9mm pistol, shotgun at effective range, nail bat) |
+3
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Heavy gunshot (.357 Magnum, shotgun at close range, machine guns)
Huge melee (claymore, steel beam, chainsaw) |
+4
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Anti-Materiel Sniper Rifle
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+6
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Light explosives (hand grenades, molotov cocktails (each turn))
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+2
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Portable rocketry (anti-tank weapons, mortars, RPGs)
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+3 to+6 Aggravated
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Heavy Explosive (Explosive vest, car bomb)(-1 per meter from target)
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+8 (Aggravated to mortals, Superficial to Kindred)
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Quick-Draw/Firefight
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Dexterity + Firearms
(or Composure + Firearms) |
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Sniping
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Resolve + Firearms
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Throwing (knives, shuriken, stakes, etc.)
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Dexterity + Athletics
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Defending
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Dexterity + Athletics
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No cover
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-2 dice
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Concealment (bushes, trees)
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-1 dice
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Hard cover (corners, columns, cars)
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0 dice
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Entrenchment (sandbags, etc.)
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+ 1 dice
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Murder hole
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+ 2 dice
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Reinforced clothing/heavy leathers
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2 (0 vs. bullets)
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Ballistic cloth
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2
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Kevlar vest/flak jacket
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4
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Tactical/Military armor (one dice penalty to Dexterity rolls)
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6
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Could you tell me which book and section the Light (hand grenades) and Heavy explosives are from?
Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.