Each trauma has two parts: a word or phrase naming it, and a severity. The name of the trauma describes its effects on you. A trauma’s severity, on the other hand, is a number between one and three, tracked in that trauma's three boxes, which are filled in from left to right. When you remove your stress to acquire a trauma, that trauma's severity is equal to the number of tiers in the stress track that had any boxes filled in. The trauma's severity determines just how hard that trauma will be to heal.
Whenever you make a test that could reasonably be hindered by trauma, you add a negative die to that test. Particularly severe traumas can add even more negative dice, at the GM's discretion.
You can never have more than three traumas in a category at once. If you ever suffer a fourth trauma in a category, you immediately die without any chance to cling to life.
RECOVERING FROM TRAUMAS
When you decide to begin treating one of your traumas, specify to the GM what measures you are taking to do so. You then must undergo the treatment for the amount of time specified for a trauma of that severity, as listed below:
Severity 1: One day
Severity 2: One week
Severity 3: One month
Once the entire treatment time has elapsed, you must make a test to see if the treatment succeeded. This test uses the defensive characteristic from the same category as the trauma, add Pos. & Neg dice as normal.
If the test succeeds, reduce the severity of the trauma by one. If this reduces the severity of a trauma to zero, the trauma is healed and can be removed from your character sheet. At the GM's discretion, when the severity of a trauma is reduced due to treatment, you can alter the nature of the trauma based on the in-progress healing.