Some physics formulas that will be useful in kinematics. Not a truly complete list of formulas though, as some things are missing. I can't think of any more formulas for this cheat sheet though, so suggestions on what to add would be helpful.
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V = V
0 + at |
V
0 = Initial velocity of objectV = Final velocity of object a = Acceleration of object t = Time |
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V2 = V
02 + 2aΔx |
V
0 = Initial velocity of objectV = Final velocity of object a = Acceleration of object Δx / Δy = Change in position |
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Δx = V
0t + ½at2 |
Δx / Δy = Change in position
V 0 = Initial velocityt = Time a = Acceleration |
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F = ma
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F = Force from object
m = Mass of object a = Acceleration of object |
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F
f = μN |
F
f = Force of frictionμ = Coefficient of friction N = Normal force |
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FΔt = Δp = m
V - mV0 |
FΔt = Δp = Impulse
m V = Final momentumm V0 = Initial momentum |
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m
Vbefore - mV0before = mVafter - mV0after |
|
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W = Fd
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W = Work done
F = Force applied d = Distance travelled |
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W = ΔKE = ½mV2 - ½mV
02 |
W = Work done
m = Mass of object V = Final velocity V 0 = Initial velocity |
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U
g = mgh |
U
g = Work done by gravitym = Mass g = Gravity h / d = Height or distance traveled |
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F
S = kx |
F
S = Force of spring (Restored Force)k = Spring coefficient x = Distance from equilibrium |
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W
S = US = ½kx2 |
W
S = Work done by springk = Spring coefficient x = Distance from equilibrium |
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KE = ½mV2
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KE = Kinetic Energy
m = Mass v = Velocity of object |
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KE + U
g + US =KE + U g +US + W |
KE = Kinetic Energy (is the object moving?)
U g = Work done by gravity (is the object above where you set x = 0?)U S = Work done by spring (is a spring involved?)W = Friction (did energy go to friction?) |
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ω = ω
0 + αt |
ω
0 = Angular initial velocityω = Angular final velocity α = Angular acceleration t = Time |
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ω2 = ω
02 + 2αθ |
ω
0 = Angular initial velocityω = Angular final velocity α = Angular acceleration θ = Angular change in position |
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θ = ω
0t + ½αt2 |
θ = Angular change in position
ω 0 = Angular initial velocityt = Time α = Angular acceleration |
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V
T = rω |
V
T = Tangential (Linear) velocityr = Radius ω = Angular final velocity |
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a
T = rα |
a
T = Tangential (Linear) accelerationr = Radius α = Angular acceleration |
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a
C = VT2 / r |
a
C = Centripetal accelerationV T = Tangential (Linear) velocityr = Radius |
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a
r = rω2 |
a
r = Radial Accelerationr = Radius ω = Angular velocity |
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τ = F
⊥d |
τ = Torque
F ⊥ = Perpendicular Forcesd= Distance from Pivot Point |
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I = Σmr^2
|
I = Moment of Inertia (Rotational Moment / Rotational Intertia)
Σmr2 = Total of each Mass x Radius Squared |
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KE
C = 1/2(I)ω2 |
KE
C = Kinetic Circular EnergyI = Moment of Inertia (Rotational Moment / Rotational Intertia) ω = Angular velocity |
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τ = Iα
|
τ = Torque
I = Moment of Inertia (Rotational Moment / Rotational Intertia) α = Angular acceleration |
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KE
R = 1/2 IPω2 = 1/2(ICOM + mhh)ω2=1/2(m(V COM)2) + 1/2Iω2 |
KE
R = Kinetic Rolling Energy1/2(m(V COM)2) = Sliding Equation1/2Iω2 = Rotation Equation |
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l = mrω
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l = Momentum of a particle
|
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L = Iω
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L = Momentum of a rigid body (not a particle)
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Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.