play 70
sleep 1
play 72
sleep 2
play 75
4.times do
play 76
sleep 1
sample :bd_haus
sleep 1
end
live_loop :sally do
sample :bd_haus
sleep 0.5
end
live_loop :kate do
play 70
sleep 1
end
with_fx :reverb, room: 1 do
sample :guit_em9
end
with_fx :distortion do
play 70
sleep 1
play 75
end
play 60 |
Play note 60 with the current synth
|
play :e |
Play note E with the current synth
|
play :eb |
Play note Eb with the current synth
|
play :cs |
Play note C♯ with the current synth
|
play :e3 |
Play note E at octave 3 with the current synth
|
play 60.5 |
Play the note halfway between 60 and 61
|
play :eb2 + 0.25 |
Play the note a quarter of a semitone above Eb octave 2
|
play (chord :e3, :minor) |
Play chord E Minor at octave 3
|
play [60, :E3, 72] |
Play notes 60, E (octave 3) and 72 as a chord
|
sample :loop_amen |
Play loop amen sample
|
sample :loop_amen, rate: -1 |
Play loop amen sample backwards
|
sample :loop_amen, rate: 0.5 |
Play loop amen sample at half speed
|
sample :loop_amen, amp: 2 |
Play loop amen sample at double volume
|
play (scale :c3, :minor).choose |
Play a random note within the C Minor scale in octave 3.
|
sample :bd_haus, |
Play the bd haus sample with a random cutoff value between 70 and 130
|
sleep rand(3) |
Sleep for a random amount of time between 0 and 3 beats.
|
|
Example Usage
sample :loop_industrial, amp: 1.5, rate: 0.5
|
|
Electric Sounds
:elec_triangle, :elec_snare, :elec_lo_snare, :elec_hi_snare, :elec_mid_snare, :elec_cymbal, :elec_soft_kick, :elec_filt_snare, :elec_fuzz_tom, :elec_chime, :elec_bong, :elec_twang, :elec_wood, :elec_pop, :elec_beep, :elec_blip, :elec_blip2, :elec_ping, :elec_bell, :elec_flip, :elec_tick, :elec_hollow_kick, :elec_twip, :elec_plip, :elec_blup
|
|
Guitar
:guit_harmonics, :guit_e_fifths, :guit_e_slide, :guit_em9,
|
|
Drums
:drum_heavy_kick :drum_tom_mid_soft, :drum_tom_mid_hard, :drum_tom_lo_soft, :drum_tom_lo_hard, :drum_tom_hi_soft, :drum_tom_hi_hard, :drum_splash_soft, :drum_splash_hard, :drum_snare_soft, :drum_snare_hard, :drum_cymbal_soft, :drum_cymbal_hard, :drum_cymbal_open, :drum_cymbal_closed, :drum_cymbal_pedal, :drum_bass_soft, :drum_bass_hard, :drum_cowbell, :drum_roll
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Misc
:misc_burp, :misc_crow, :misc_cineboom
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|
Percussion
:perc_bell, :perc_bell_, :perc_snap, :perc_snap2, :perc_swash, :perc_till, :perc_door, :perc_impact_1, :perc_impact_2, :perc_swoosh
|
|
Ambient
:ambi_soft_buzz, :ambi_swoosh, :ambi_drone, :ambi_glass_hum, :ambi_glass_rub, :ambi_haunted_hum, :ambi_piano, :ambi_lunar_land, :ambi_dark_woosh, :ambi_choir, :ambi_sauna
|
|
Bass
:bass_hit_c, :bass_hard_c, :bass_thick_c, :bass_trance_c, :bass_drop_c, :bass_woodsy_c, :bass_voxy_c, :bass_voxy_hit_c, :bass_dnb_f
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Bass Drums
:bd_pure, :bd_808, :bd_zum, :bd_gas, :bd_sone, :bd_haus, :bd_zome, :bd_boom, :bd_klub, :bd_fat, :bd_tek, :bd_ada, :bd_mehackit
|
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Loops
:loop_industrial, :loop_compus, :loop_amen, :loop_amen_full, :loop_garzul, :loop_mika, :loop_breakbeat, :loop_safari, :loop_tabla, :loop_3dprinter, :loop_drone_g_97, :loop_electric, :loop_mehackit_1, :loop_mehackit_2, :loop_perc_1, :loop_perc_2, :loop_weirdo
|
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Snares
:sn_dub, :sn_dolf, :sn_zome, :sn_generic
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Tabla
:tabla_tas1, :tabla_tas2, :tabla_tas3, :tabla_ke1, :tabla_ke2, :tabla_ke3, :tabla_na, :tabla_na_o, :tabla_tun1, :tabla_tun2, :tabla_tun3, :tabla_te1, :tabla_te2, :tabla_te_ne, :tabla_te_m, :tabla_ghe1, :tabla_ghe2, :tabla_ghe3, :tabla_ghe4, :tabla_ghe5, :tabla_ghe6, :tabla_ghe7, :tabla_ghe8, :tabla_dhec, :tabla_na_s, :tabla_re
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Vinyl
:vinyl_backspin, :vinyl_rewind, :vinyl_scratch, :vinyl_hiss
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Glitch
:glitch_bass_g, :glitch_perc_1, :glitch_perc_2, :glitch_perc_3, :glitch_perc_4, :glitch_perc_5, :glitch_robot_1, :glitch_robot_2
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Mehackit
:mehackit_phone_1, :mehackit_phone_2, :mehackit_phone_3, :mehackit_phone_4, :mehackit_robot_1, :mehackit_robot_2, :mehackit_robot_3, :mehackit_robot_4, :mehackit_robot_5, :mehackit_robot_6, :mehackit_robot_7
|
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Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.