Suggested rolls for many situations encountered in V5
|
Unarmed
|
Strength+Brawl
|
|
One-handed Melee
|
Dexterity+Melee
|
|
Two-handed Melee
|
Strength+Melee
|
|
Dodge, when defending
|
Dexterity+Athletics
|
|
Using a gun in CQC
|
Strength+Firearms, -2 for large guns
|
|
1-6
|
Stunned: Spend 1 willpower or lose turn
|
|
7,8
|
Head Trauma: Physical -1, Mental -2
|
|
9
|
Broken limb: -3 when using limb
|
|
10
|
Blinded: -3 rolls requiring sight
|
|
11
|
Severe wound: -2 all rolls, +1 all damage
|
|
12
|
Crippled: Lose a limb
|
|
13+
|
Torpor or death
|
|
Initiate Grapple
|
Strength+Brawl
|
|
Resist Grapple
|
Strength+Brawl
|
|
Bite
|
Strength+Brawl
|
|
Stare-down
|
Resolve+Intimidation
|
|
Convincing
|
Manipulation+Persuasion
|
|
Impressing authority
|
Composure+Etiquette
|
|
Rap battle
|
Wits+Performance
|
|
Undermining, indirectly
|
Manipulation+Etiquette
|
|
Seduction
|
Appearance+Persuasion
|
|
Alone with opponent
|
+0 Damage
|
|
Coterie Present
|
+1 Damage
|
|
Allied/Valued NPCs Present
|
+2 Damage
|
|
Authority, Powerful Kindred
|
+3 Damage
|
|
The Prince
|
+4 Damage
|
|
Firefight
|
Composure+Firearms
|
|
Sniping
|
Resolve+Firearms
|
|
Quick-draw
|
Dexterity+Firearms
|
|
Defending From Ranged
|
Dexterity+Athletics
|
|
Throwing Anything
|
Dexterity+Athletics
|
|
No cover
|
-2 Dice
|
|
Concealment
|
-1 Dice
|
|
Hard Cover
|
0 Dice
|
|
Waist High Cover
|
+1 Dice
|
|
Complete Cover
|
+2 Dice
|
|
Improivsed
|
+0 Damage
|
|
Light impact
|
+1 Damage
|
|
Light piercing, gunshot
|
+2 Damage
|
|
Heavy impact
|
+3 Damage
|
|
Medium piercing, gunshot
|
+3 Damage
|
|
Heavy gunshot
|
+4 Damage
|
|
Massive impact
|
+4 Damage
|
|
Wooden Stake (heart)
|
Damage Success +5 = Paralysis
|
No comments yet.
Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.