A short cheat sheet of all the conditions listed in the Pathfinder 2E Core Rulebook
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Fascinated
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-2 Perception and Skill Checks, Unable to use Concentrate actions unless targeting the object of fascination, Condition ends if a creature uses a hostile action against you or your allies
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Dazzled
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All creatures and objects are Concealed from you.
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Blinded
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-4 Perception, Crit fail all visual Perception tests, All terrain is difficult, Immune to visual effects.
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Deafened
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-2 Perception on init, Crit fail all auditory Perception tests, DC 5 test to perform actions with the auditory trait, Immune to auditory effects.
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Flat-footed
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-2 to AC.
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Prone
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Flat-footed, -2 to attack rolls, Only move actions you can take are Crawl and Stand, May Take Cover for +4 vs ranged attacks, Standing removes the condition.
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Fatigued
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-1 to AC and saving throws, You can remove the condition with a night's rest.
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Encumbered
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Clumsy 1, 10ft penalty to Speed.
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Slowed (X)
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Reduce your number of actions gained at the start of your turn by X.
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Stunned (X)
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Lose X actions at the start of your turn and then reduce X by the number of actions lost, Overrides Slowed.
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Immobilized
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Cannot use any action with the Move trait, Any external movement must roll vs Effect DC or Fortitude to move you.
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Grabbed
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Flat-footed and Immobilized, Must roll flat check vs DC 5 to perform any manipulate action or the action is lost.
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Restrained
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Flat-footed and Immobilized, Cannot use any actions except Escape or Force Open your bonds, Overrides Grabbed.
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Paralyzed
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Flat-footed, Cannot act except to Recall Knowledge.
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Petrified
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Turned into stone, Cannot act.
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Frightened X
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-X to all checks and DCs, Unless specified otherwise reduce by 1 at end of your turn.
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Fleeing
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Must spend each action fleeing target as expediently as possible, Cannot Delay or Ready.
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Confused
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Flat-footed, You don't treat anyone as an ally, Cannot Delay, Ready, or use Reactions, Must spend every action Striking or casting offensive cantrips (or facilitating this, such as drawing a weapon or move in range), Targets are randomly determined by GM, DC 11 flat check when you take damage from an attack or spell to end condition.
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Controlled
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Controller chooses all action for you, including attacks, reactions, and delays.
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Clumsy (X)
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-X penalty to all Dexterity checks (including AC, Reflex, and Ranged attack rolls).
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Drained (X)
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-X penalty to all Constitution checks, Lose hitpoints and max hitpoints equal to X times level, Reduce by 1 and increase max hitpoints after a full night's rest.
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Enfeebled (X)
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-X penalty to all Strength checks (including melee attack and damage rolls).
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Stupefied (X)
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-X penalty to all Intelligence, Wisdom, and Charisma checks (including Will saving throws, spell attack rolls, and spell DCs), DC 5+X flat check to cast a spell.
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Sickened (X)
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-X to all checks and DCs, Cannot willingly ingest anything, May spend an action retching rolling Fortitude vs effect DC to reduce Sickened value by 1 (2 on critical succcess).
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