Magic as Played in WHFRPG 2nd
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Magic Characteristic of 1 or More
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Must Know the Channeling Skill
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Must Speak an Arcane Language
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Must have atleast one of the talents; Petty Magic, Arcane, Dark, or Divine Lore
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Must be able to speak or move freely
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Must be able to moderately concentrate. If not, make a channeling test.
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Protective Circles requires a half action to create and requires a channeling test.
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Light Armor: -1 Casting Roll
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Medium Armor: -3 Casting Roll
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Heavy Armor: -5 Casting Roll
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Shield: -1 Casting Roll
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If in an area where the winds of magic are strong and the spell's lore matches +2 Casting Roll
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