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Fast
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Dash
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Teleport
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Instant Disengage
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Fly
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Hover
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summon allies
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negates attack ability on weakened foes (ex. make it so staggered foe can't attack)
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ghost form - change to spirit form, moves, reforms elsewhere
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mirror image/blur
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magic immunity
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half damage from opp attacks
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suckerpunch - upon being engaged, creature rolls save, success gives it a free attack
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fury - bonus to attack when staggered
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death rattle - on hitting zero HP, gets a free attack on attacker
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pack bonus
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pack bonus 2 - monster hits target, all allies get bonus to focus that target
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press the advantage - does extra dmg versus foes worse initiative
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cancel out foe's action
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defensive formation - if x # of allies are in the area, they all gain defense bonuses
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riposte - if enemy misses an attack, monster makes a save, success = free attack
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area control - summon dirt/rock walls, energy waves, cave ins, fire rings
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inspire allies - give 1+ allies a bonus/boon for a round
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Block/Parry
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Immunity
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Grabs incoming
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mutli attack
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multiple targets
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knockdown
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knockback/push
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throws target away
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pull
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sticky
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acidic/dissolver
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ranged only
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melee only
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causes effect on hit - weaken, daze, etc
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adjust self initiative
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change player init
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do extra damage but takes self damage
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damaging aura
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reach attack
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keep enemy at range (reach plus pushback)
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tanks - can soak ally damage
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thorny/splashy acid - when hit, the attacker also takes some form of damage
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mega crit - 3x 4x damage
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trip/topple
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cause fear
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magic-type of attack
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Bad luck - target gets reduced die rolls (or bane on roll) for a round
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Explode - upon death, the creature does a burst of damage due to exploding!
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grapple/entangle
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