Far Away Lands 2E TTRPG Cheatsheet
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Choose Heritage
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These are basically a "race as class." Whatever you choose gives you you're starting stats, abilities, etc.
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p 10 begins the d66 random heritage table and details on each heritage
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Starting Luck
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Each pt. lets you roll an extra die to the pool. You can use as many of these points on a roll that you want.
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Starting Boons (skills)
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Heritage lists how many you start with. You gain a +1 die bonus for each level of a boon you have
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Flaws
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Number of flaws determined by Heritage. Flaw severity is rolled randomly at creation. Can be a -1D to a -2D or even -3D. See pg 30
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Resources
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GM and player determine starting level, or roll 2d6 on the table on p.31
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Starting Magic
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Must have Arcane Boon talent to learn magic
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GM determines starting number of spells, though 2 is average
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You may cast up to your LVL+WIT per day
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You may case more, but each extra spells costs you 1d6 HP that you take immediately
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Light Armor = -1Die on the roll to cast
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Heavy Armor = -3D on the roll
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See p.63 for spell potency, and spell durations
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CRIT failing a cast has no extra effect on caster unless determined by GM
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Creating the pool
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Attributes and Boons give you a number of dice to roll
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Roll all dice, keep the highest die
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If you beat the TN, hooray! You succeed
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PC Heritage determines starting Action Points
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You use points to perform actions.
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1 Action Point
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Bluff, Crawl, Disarm, Draw/Sheathe Weapon, Grapple/Hold, Melee Attack, Move, Ranged Attack, Reload Weapon ,Shove, *Simple skill or tas
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2 Action Points
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Casting spells, Actions that requires intense concentration, *Complex tasks
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Comat uses Action Points
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1. Roll Initiative
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DEX check
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2. Combat is always an opposed action
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Melee: BRUT + MELEE boon roll
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Ranged: DEX + RANGED boon roll
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Magic: WIT + ARCANE boon roll
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Defending rolls
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Melee: BRUT + MELEE boon roll
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Ranged: DEX + RANGED boon roll
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Magic: WIT + ARCANE boon roll
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Rolling combat
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(Attack roll - Defend roll) = Margin of success
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Damage = Weapon's Damage + Margin
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Armor value soaks incoming damage by that amount
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Damage
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HP < or = 0 means PC has Severe Damage
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HP < (Level +1) PC is Dead
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ex. You're level 3, at -4 HP your PC is dead
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Healing
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Light wounds heal 1d6/day
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Severe wounds heal 1d3 / day
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Crit Dice (rolling 6s)
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Each multiple 6 you roll in the pool adds a +1 to your total value (not an extra die)
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