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Strength (STR)
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muscles, used to hit with melee weapons, and shoving people around
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Dexterity (DEX)
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Agile, used for ranged/finesse weapons, avoiding being hit, and being sneaky
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Constitution (CON)
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Toughness, determines your hp and helps withstand poison
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Intelligence (INT)
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book knowledge, helpful to recall lore, analyze information, and some spellcasting
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Wisdom (WIS)
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practical knowledge, used for survival, handling and some spellcasting
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Charisma (CHA)
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charismatic, ability to influence others state of mind, and some spellcasting
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Action
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This is your “main” action. This can be used to attack, cast spells (with 1 action cast time), dash, disengage, ready action, and some others.
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Bonus action
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This is a shorter action, that you will gain from your class
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movement
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You can move up to your full movement speed once per turn, you can split this up however you want
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object interaction
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Once per turn, you can open a door, equip a weapon, pick up an object etc.
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reaction
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This happens on others turn, if someone walks away from melee with you, you get an attack of opportunity (AoO), or this is used on ready action, or class features
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Attack
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Attack with a weapon one or more times (depends on class and level)
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Cast
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a spell with a casting time of 1 action
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Dash
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Move up to your movement speed again
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Disengage
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move away from enemies without them getting an attack of opportunity
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Hide
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roll a stealth check to hide
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Ready
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Prepare to use an action when something specific happens outside of your turn
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Use an object
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Using a scroll, giving a potion to someone, or some other magic item
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First aid
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Roll a medicine check to stabilize a dying character
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pp
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platinum piece (worth 10 gp)
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gp
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gold piece
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ep
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Something made by the devil
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sp
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silver piece (1/10 gp)
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cp
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copper piece (1/100 gp)
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AC
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Armor Class (how difficult you are to hit)
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DC
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Difficulty class (how difficult a 'challenge' is)
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DM
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Dungeon Master
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NPC
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Non-player character (the characters played by the DM that you encounter)
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PC
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Player character (that's your characters)
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TPK
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Total party kill (when the whole part dies, try to avoid this)
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Crit
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When you roll the highest or lowest on a d20
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AoO
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Attack of opportunity (I rarely see this abbreviation)
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Dice jail
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Where bad dice go feel shame for rolling so low
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Modifiers
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The bonus or drawback you add to your roll
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Advantage
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roll 2d20 and take the highest result
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Disadvantage
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roll 2d20 and take the lowest result
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AoE
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Area of Effect (typically the area of a spell effects)
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Combat round
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This is a round of combat where everyone has taken their turn once (this is 6 seconds)
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Concentration
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If you're attacked while concentrating on a spell, you have to roll a saving throw to focus
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Components
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What your spell require. verbal (V), somatic (S), and/or material (M)
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Spell slots
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This is how many spells you can cast of each level
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BBEG
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Big bad evil guy (the boss enemy)
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PHB
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Player's handbook
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