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width n
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Set the window width
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height n
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Set the window height
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windowed n
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Set windowed mode off (0) or on (1)
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sound n
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Sound volume 0..256
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music n
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Music volume 0..256
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joystick n
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Joystick controls starts at player n (0..7)
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pixel_perfect n
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1 for unfiltered screen stretching at integer scales (on by default)
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draw_rect x,y,w,h
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Absolute window coordinates and size to draw pico-8's screen
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run filename
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Load and run a cartridge
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x filename
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Execute a pico-8 cart headless and then quit
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p param_str
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Pass a parameter string to the specified cartridge
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splore
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Boot in splore mode
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home path
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Set the path to store config.txt and other user data files
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desktop path
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Set a location for screenshots and gifs to be saved
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screenshot_scale n
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Scale of screenshots. default: 3 (368x368 pixels)
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gif_scale n
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Scale of gif captures. default: 2 (256x256 pixels)
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gif_len n
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Set the maximum gif length in seconds (1..120)
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gui_theme n
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Use 1 for a higher contrast editor colour scheme
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timeout n
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How many seconds to wait before downloads timeout (default: 30)
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software_blit n
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Use software blitting mode off (0) or on (1)
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foreground_sleep_ms n
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How many milliseconds to sleep between frames
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background_sleep_ms n
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How many milliseconds to sleep between frames when running in background
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F6
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Save a screenshot to desktop
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F7
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Capture cartridge label image
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F8
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Start recording a video
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F9
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Save GIF video to desktop (max: 8 seconds by default)
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clip [x y w h]
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Sets the screen's clipping region in pixels clip() to reset
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pget x y
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Get the colour (c) of a pixel at x, y
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pset x y [c]
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Set the colour (c) of a pixel at x, y
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sget x y
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Get the colour (c) of a spritesheet pixel
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sset x y [c]
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Set the colour (c) of a spritesheet pixel
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fget n [f]
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Get the value (v) of a sprite's flag
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fset n [f] v
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Set the value (v) of a sprite's flag
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print( str, [x,] [y,] [c] )
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Prints a string of characters to the screen
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cursor x y
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Set the cursor position and carriage return margin
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color c
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Set the default color to be used by drawing functions
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cls [c]
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Clear the screen and reset the clipping rectangle
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c is the background color. The default is 0 (black).
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camera [x y]
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Set a screen offset of -x, -y for all drawing operations
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camera() to reset
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circ x y r [c]
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Draw a circle at x,y with radius r
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circfill x y r [col]
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Draw a filled circle at x,y with radius r
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line x0 y0 x1 y1 [c]
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Draw a line
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rect x0 y0 x1 y1 [c]
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Draw a rectangle
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rectfill x0 y0 x1 y1 [c]
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Draw a filled rectangle
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pal c0 c1 [p] (1)
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Draw all instances of colour c0 as c1 in subsequent draw calls
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pal() to reset to system defaults
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palt c t
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Set transparency for colour index to t (boolean)
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Transparency is observed by spr(), sspr() and map()
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spr n x y [w h] [flip_x] [flip_y]
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Draw sprite n at position x,y,width and height are 1,1 by default
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sspr sx sy sw sh dx dy [dw dh] [flip_x] [flip_y]
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Draws a rectangle of pixels from the sprite sheet, optionally stretching the image to fit a rectangle on the screen
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fillp p
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Sets the fill pattern, observed by: circ() circfill() rect() rectfill() pset() line()
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add t v
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Add value v to the end of table t
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del t v
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Delete the first instance of value v in table t
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all t
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Used in FOR loops to iterate over all items in a table
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FOR V IN ALL(T) DO PRINT(V) END
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foreach t f
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For each item in table t, call function f with the item as a single parameter
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FOREACH(T, PRINT)
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pairs t
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Used in FOR loops to iterate over table t, providing both the key and value for each item
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btn [i [p]]
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Tests if a button is being pressed at this moment
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btnp [i [p]]
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Tests if a button has just been pressed, with keyboard-style repeating
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sfx n [channel [offset [length]]]
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Plays a sound effect n
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music [n [fade_len [channel_mask]]]
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Plays a music pattern, or stops playing
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mget x y
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Gets the sprite number assigned to a cell on the map
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mset x y v
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Sets a cell on the map to a new sprite number
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map cel_x cel_y sx sy cel_w cel_h [layer]
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Draw a section of the map (in cels) at screen position sx, sy (in pixels)
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max x y
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Returns the maximum of two numbers
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min x y
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Returns the minimum of two numbers
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mid x y z
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Returns the middle of three numbers
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flr x
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Returns the integer portion (the "floor") of a number
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ceil x
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Returns the next highest integer (the "ceiling") of a number
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cos x
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Calculates the cosine of an angle
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sin x
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Calculates the sine of an angle
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atan2 dx dy
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Converts dx, dy into an angle from 0..1
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sqrt x
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Calculates the square root of a number
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abs x
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Returns the absolute value of a number
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rnd x
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Generates a random number between 0 and the given maximum
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srand x
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Initializes the random number generator with an explicit seed value
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length
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print(#s) --> 19
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joining strings
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print("three "..4) --> "three 4"
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sub() to grab substrings
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print(sub(s,5,9)) --> "quick"
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type val
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Returns the basic type of a given value as a string
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print(type(1)) -- "number"
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tostr val [hex]
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Converts a non-string value to a string representation
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s = 'v: '..tostr(12345) -- 'v: 12345'
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tonum val
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Converts a string representation of a decimal, hexadecimal, or binary number to a number value
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band x y
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Calculates the bitwise AND of two numbers
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print(band(0x7, 0xd)) -- 5
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bor x y
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Calculates the bitwise OR of two numbers
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print(bor(0x5, 0x9)) -- 13 (0xd)
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bxor x y
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Calculates the bitwise XOR of two numbers
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print(bxor(0x5, 0x9)) -- 12 (0xc)
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bnot x
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Calculates the bitwise NOT of a number
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print(bnot(0xb)) -- -11 (0 - 0xb)
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rotl x y
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Rotates the bits of a number to the left
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print(rotl(8, 3)) -- 64
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rotr x y
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Rotates the bits of a number to the right
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print(rotr(64, 3)) -- 8
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shl x n
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Shifts the bits of a number to the left
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print(shl(1, 3)) -- 8
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shr x n
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Shifts the bits of a number to the right
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print(shr(8, 3)) -- 1
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lshr x n
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Shifts the bits of a number to the right, using logical shift
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print(lshr(8, 3)) -- 1
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cocreate f
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Create a coroutine for function f
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coresume c [p0 p1 ..]
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Run or continue the coroutine c. Parameters p0, p1.. are passed to the coroutine's function
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Returns true if the coroutine completes without any errors
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costatus c
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Return the status of coroutine c as a string
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"running", "suspended", "dead"
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yield
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Suspend execution and return to the caller
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assert( cond, [message] )
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Causes a runtime error if a conditional expression is false
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stop( [message,] [x,] [y,] [c] )
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Stops the program's execution and returns to the command prompt
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Cheatography n. The art of mapping complex subjects into clear, instantly navigable reference guides.